Aniek Wols

A 367 271. Gosch, E. A., Flannery-Schroeder, E., Mauro, C. F., & Compton, S. N. (2006). Principles of cognitive-behavioral therapy for anxiety disorders in children. Journal of Cognitive Psychotherapy, 20, 247-262. https://doi.org/10.1891/jcop.20.3.247 272. Graham, J., Banaschewski, T., Buitelaar, J., Coghill, D., Danckaerts, M., Dittmann, R. W., Döpfner, M., Hamilton, R., Hollis, C., Holtmann, M., Hulpke-Wette, M., Lecendreux, M., Rosenthal, E., Rothenberger, A., Santosh, P., Sergeant, J., Simonoff, E., Sonuga-Barke, E., Wong, I. C. K., . . . & Taylor, E. (2011). European guidelines on managing adverse effects of medication for ADHD. European Child & Adolescent Psychiatry, 20(1), 17-37. https://doi.org/10.1007/s00787-010-0140-6 273. Granic, I. (2014). The role of anxiety in the development, maintenance, and treatment of childhood aggression. Development and Psychopathology, 26(4pt2), 1515-1530. https://doi.org/10.1017/S0954579414001175 274. Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78. https://doi.org/10.1037/a0034857. 275. Grant, D. M. (2013). Anxiety in adolescence. Handbook of adolescent health psychology, 507-519. Springer. https://doi.org/10.1007/978-1-4614-6633-8_32 276. Greenberg, R. P., Constantino, M. J., & Bruce, N. (2006). Are patient expectations still relevant for psychotherapy process and outcome? Clinical Psychology Review, 26(6), 657-678. https://doi.org/10.1016/j.cpr.2005.03.002 277. Greenstein, D.K., Franklin, M.E., & McGuffin, P. (1999). Measuring motivation to change: An examination of the university of rhode island change assessment questionnaire (urica) in an adolescent sample. Psychotherapy: Theory, Research, Practice, Training, 36(1), 47-55. https://doi.org/10.1037/H0087813 278. Grencavage, L. M., & Norcross, J. C. (1990). Where are the commonalities among the therapeutic common factors? Professional Psychology: Research and Practice, 21(5), 372-378. https://doi.org/10.1037/0735-7028.21.5.372 279. Griffin, J. W., Geier, C. F., Smyth, J. M., & Scherf, K. S. (2021). Improving sensitivity to eye gaze cues in adolescents on the autism spectrum using serious game technology: A randomized controlled trial. JCPP advances, 1(3), e12041. https://doi.org/10.1002/ jcv2.12041 280. Gulliver, A., Griffiths, K. M., & Christensen, H. (2010). Perceived barriers and facilitators to mental health help-seeking in young people: a systematic review. BMC Psychiatry, 10, 113. https://doi.org/10.1186/1471-244x-10-113 281. Guo, S., Nguyen, H., Weiss, B., Ngo, V. K., & Lau, A. S. (2015). Linkages between mental health need and help-seeking behavior among adolescents: Moderating role of ethnicity and cultural values. Journal of Counseling Psychology, 62(4), 682-693. https:// doi.org/10.1037/cou0000094 282. Gutentag, T., Halperin, E., Porat, R., Bigman, Y.E., & Tamir, M. (2017). Successful emotion regulation requires both conviction and skill: Beliefs about the controllability of emotions, reappraisal, and regulation success. Cognition and Emotion, 31(6), 12251233. https://doi.org/10.1080/02699931.2016.1213704 283. Haberkamp, A., Walter, H., Althaus, P., Schmuck, M., Rief, W., & Schmidt, F. (2021). Testing a gamified Spider App to reduce spider fear and avoidance. Journal of Anxiety Disorders, 77, 102331. https://doi.org/10.1016/j.janxdis.2020.102331 References

RkJQdWJsaXNoZXIy MTk4NDMw