I
187
1 Introduction
13
1.1 Background
14
1.2 Optimization through digital simulations
17
2 Real-world indoor mobility with simulated prosthetic vision
21
2.1 Introduction
22
2.2 Materials and methods
23
2.3 Results
28
2.4 Discussion
31
2.5 Conclusion
35
3 Towards a task-based computational evaluation benchmark
37
3.1 Introduction
38
3.2 Methods
39
3.3 Results
45
3.4 Discussion
47
4 End-to-end optimization of prosthetic vision
51
4.1 Introduction
52
4.2 Methods
53
4.3 Experiments and Results
55
4.4 Discussion
63
4.5 Conclusion
66
5 Towards biologically plausible phosphene simulation
69
5.1 Introduction
70
5.2 Materials and methods
74
5.3 Results
78
5.4 Discussion
84
5.5 Conclusion
91
6 Gaze-contingent processing improves mobility performance
103
6.1 Introduction
104
6.2 Materials and Methods
106
6.3 Results
114
6.4 Discussion
117
6.5 Conclusion
120
7 Summary
123
8 General discussion
127
8.1 Naturalistic prototyping of hardware & software
127
8.2 Automated optimization with virtual implant users
129
8.3 The biology of visual neurostimulation
130
8.4 Further considerations
131
8.5 Limitations and future directions
133
8.6 Conclusion
133
Bibliography
137
Code and Data
163
Acknowledgements
167
Nederlandse Samenvatting
171
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